The constant crashing of cars eventually wore away the walls and floors of all 3, so be careful! Players can easily be thrown out of the Arena, and once you fall too far there's no coming back.īattling it out in the Arena is no easy task, but a new batch of challenge rewards should help keep morale high. Knockout has migrated off the Soccar pitch and onto 3 new Arenas built just for battling: Calavera, Carbon, and Quadron. Boost will recharge whenever you’re not boosting while your wheels are touching the ground. Jump - In Knockout, jumping has much more vertical force than other Rocket League modes.īoost - Boost is a bit stronger in Knockout, which allows players to get back to the platform when they have been slammed into the distance by other players. No need to flip reset either, as there is no time limit to how long your dodge can be saved mid-air. Multi Dodge - Dodging power has been increased, and now Players can dodge up to four times in the air. In Knockout, players can jump in the air twice before resetting their jumps by placing their wheels on the ground. While locked on, the player can cycle through targets. While Stunned, you can free yourself by mashing the Break Stun button.Įnemy Lock-On - Instead of locking on to a ball, the camera is now able to lock on to opposing players. In this state, players are helpless and cannot control their cars. Stun - Players will be Stunned after being hit by an Attack, while being Grabbed, after being Thrown by a Grab, or after having an Attack Blocked. Dodge again to throw them across the Arena. Grab - Hold the Grab button and dodge into an opponent to Grab them. Be careful though, this will only work with proper timing otherwise your block will fail, leaving you wide open to an Attack. Remember, the faster you’re going the harder you’ll hit.īlock - Blocking will reflect Attacks back at your opponent. Touching a Hazard will result in an instant KO.Īttack - Dodging into opponents will do a lot more than just bump them, in Knockout a well-placed Attack will send your opponents flying.
Hazards - Each Knockout Arena contains several Hazards, including Spikes and a Laser Grid that lies below the platforms. After 6 minutes the match will enter Sudden KO, where every Attack or Throw is maximum power, and being knocked out of the Safezone causes an instant KO. Throughout the game the Safezone will shrink, increasing the danger. When a player is knocked out of the Safezone, they must return within 10 seconds or they will be KO’d. Safezone - Surrounding the arena is a translucent dome called the Safezone. Players will have to watch their back because once you’ve been KO’d 3 times it’s game over. Lives - Unlike Soccar, Knockout doesn’t have unlimited respawns. Instead, 8 players compete in free-for-all action. Team Size - In Knockout there are no teams. Knock opponents out of the Safezone or into Hazards, and the last player standing wins! So how does this new LTM work? Let’s dive right in.
Twitch viewers will also be able to receive the Bob’s Ramen Player Banner Twitch Drop by watching select Rocket League streamers on their quest for domination when the event begins. Many of your Soccar skills will carry over, but you’ll need to master the new Attack, Block, and Grab mechanics to come out victorious!Įven the mightiest rocketeers need the occasional pit stop, so take a moment to unlock soothing Spring-themed rewards and free Golden Gift Baskets by completing in-game Challenges. In this destructive derby, only the strong survive as 8 players crash their way through several new Arenas. This game mode will be part of a new in-game event called Knockout Bash, which runs from April 27 to May 10. Now, let all alliances be cast aside with the introduction of the free-for-all LTM, Knockout. In all of Soccar history, the triumphant path has always been paved with cooperation and teamwork.